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Old Nov 27, 2005, 02:06 AM // 02:06   #21
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A very wierd trader indeed, you guys discovered its secrets

There might be a chance that this item may be nuked, we could speculate on the market as well and draws big crowds due to is foreign bonuses.
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Old Nov 27, 2005, 02:09 AM // 02:09   #22
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Quote:
Originally Posted by Sarrow
A very wierd trader indeed, you guys discovered its secrets

There might be a chance that this item may be nuked, we could speculate on the market as well and draws big crowds due to is foreign bonuses.
found that item after the sword was removed. that trader never had it before then. i think it was put there as a replacement for the hod sword.

dought they remove it anytime soon since its worth about squat. since you just showed everyone where it is you have now made it even more worthless in gold value.
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Old Nov 27, 2005, 02:10 AM // 02:10   #23
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I've been to many collectors lately, it's a thing more people should do. Many collectors have items with stats you probably think of 'Why would you bother buying this useless item?' as someone new to the game, though, after alot of playing, I see items very differently, though, that's why I need to re-check alot of collectors in lower lvl parts of the game.
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Old Nov 27, 2005, 02:14 AM // 02:14   #24
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Seems like every collector in the Ascalon area has at least one interesting item for trade. The one outside of Serenity Temple has a bow with attack speed -67%, as well as a wand.

If my memory serves me correctly, there was also one with a staff that gave +4 energy with +10 energy when your health was under a certain %. Sounds like a useful item to pick up at the start of the game.
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Old Nov 27, 2005, 02:29 AM // 02:29   #25
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Quote:
Originally Posted by twicky_kid
10% IAS is = to 1.197 seconds per attack. you knocked a whole millisecond off your attack. after 10 attacks you got 1 extra attack. that does just about nothing.
It's 10% faster charging adrenaline. It's not much, but it's not negligable either. If you're playing to win, you take any maginal advantage that is presented to you.
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Old Nov 27, 2005, 02:40 AM // 02:40   #26
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Quote:
Originally Posted by Pharalon
It's 10% faster charging adrenaline. It's not much, but it's not negligable either. If you're playing to win, you take any maginal advantage that is presented to you.
i think this is too marginal though to be considered usable. so your able to attack and charge arenaline skills. now that you have switched you just gave the upgrade mod on your weapon.

most war shutdowns would shutdown your wanding too so what's the point?

use the wand for runners if you can't afford or don't have a hod sword. go sell them for fast gold to newbs before it gets out too much.
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Old Nov 27, 2005, 05:23 AM // 05:23   #27
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It's a nice thing for a stance tank..
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Old Nov 27, 2005, 05:34 AM // 05:34   #28
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lol you do know you only get the +5 energy if you have 5 points in fire i have one...
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Old Nov 27, 2005, 05:41 AM // 05:41   #29
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Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
the 5 fire req is for dmg only not other mods
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Old Nov 27, 2005, 05:55 AM // 05:55   #30
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Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
'You do know', lol So embarrasing to say that when you're the one that's wrong..
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Old Nov 27, 2005, 06:11 AM // 06:11   #31
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The greatness of the HoD was not purely the +5 energy. You could add a fortitude mod to it, and you could add a pommel. You can't do it with these wands.
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Old Nov 27, 2005, 06:14 AM // 06:14   #32
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Yep. I introduced it to my guild members when I found out about it, though they were using axes/swords just because they needed the +20% enchantments mod. But that was quite a while ago, noone knew about the (effectivness of the) HoD sword in that time.
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Old Nov 27, 2005, 09:05 AM // 09:05   #33
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Quote:
Originally Posted by Maxiemonster
'You do know', lol So embarrasing to say that when you're the one that's wrong..
then how when i have it equipped it doent do squat still 27 energy
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Old Nov 27, 2005, 09:12 AM // 09:12   #34
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Don't ask me why, but what you're saying isn't true. The +5 Energy work on my Mo/N, so no way I have the Fire requirements.
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Old Nov 27, 2005, 10:55 AM // 10:55   #35
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http://www.guildwarsguru.com/forum/s...882#post707882


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Old Nov 27, 2005, 02:50 PM // 14:50   #36
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http://members.skill-club.com/TriX/G...don-Harlin.jpg

this Grim cesta would probably be next HoD.
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Old Nov 27, 2005, 02:58 PM // 14:58   #37
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No Way this Grim Cesta would be next HoD. The +15en -1 regen items are general PvP weapons, nothing special.
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Old Nov 27, 2005, 03:40 PM // 15:40   #38
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Quote:
Originally Posted by Lady Ting
then how when i have it equipped it doent do squat still 27 energy
bet he's normally got a +5 > 50 wand on or something and is wondering why his energy doesn't change when he equips this collectors item...
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Old Nov 27, 2005, 05:34 PM // 17:34   #39
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Quote:
Originally Posted by Ollj
i wont use a crappy wand just for +5 energy.
Apparently some people have never played monks . My monk completed the whole PvE game using that wand, since I wasn't too crazy about the HoD sword (except for farming).

Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
wrong. 5 fire req is only for damage, and the wand isn't doing any anyway (not like it's hard to switch to another wand if you do want to start wandspike .

Last edited by Gwenhywar; Nov 27, 2005 at 05:37 PM // 17:37..
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Old Nov 28, 2005, 02:56 PM // 14:56   #40
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Looks like the price for the old rockmolder will go up since it was changed. 20% universal recharge doesn't exist on any other item as far as I know.
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